Selasa, 25 Maret 2014

@ Fee Download WebGL Beginner's Guide, by Brandon Jones, Diego Cantor

Fee Download WebGL Beginner's Guide, by Brandon Jones, Diego Cantor

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WebGL Beginner's Guide, by Brandon Jones, Diego Cantor

WebGL Beginner's Guide, by Brandon Jones, Diego Cantor



WebGL Beginner's Guide, by Brandon Jones, Diego Cantor

Fee Download WebGL Beginner's Guide, by Brandon Jones, Diego Cantor

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WebGL Beginner's Guide, by Brandon Jones, Diego Cantor

This book is a step-by-step tutorial that includes complete source code for all of the examples covered. Every chapter builds on top of the previous one thereby giving the reader an immediate feeling of progression. Each block of code is explained, and 3D web development concepts are diagrammed and covered in detail. This book is written for JavaScript developers who are interested in 3D web development. A basic understanding of the DOM object model and the jQuery library is ideal but not required. No prior WebGL knowledge is expected.

  • Sales Rank: #675390 in eBooks
  • Published on: 2012-06-15
  • Released on: 2012-06-15
  • Format: Kindle eBook

About the Author

Diego Cantor is a software engineer with experience in government, education, finance, enterprise resource planning (ERP) and data warehouse (DWH) projects. He has also been appointed as instructor at the Faculty of Engineering at the Universidad de los Andes (Colombia) in the department of Systems Engineering.

He did an internship at the CREATIS lab in Lyon, France. During that internship he implemented a component model based on the OSGi standards for medical imaging applications. After that, he did an internship at the Australian e-Health Research Centre in Brisbane, Australia, working on imaging analysis techniques and applying them to the study of Alzheimer's disease.

During his graduate studies, Diego worked on the processing of medical images (MRI) in 3D. This work led him to work with VTK and ITK and later on to research on technologies to improve state of the art medical imaging visualization and medical simulation systems.

Currently he is a PhD student at the University of Western Ontario in Canada. There, he works on computational methods to correlate MRI to digital histology imaging.

Diego speaks English, Spanish, and French.



Brandon Jones has been developing WebGL demos since the technology first began appearing in browsers in early 2010. He finds that it's the perfect combination of two aspects of programming that he loves, allowing him to combine eight years of web development experience and a life-long passion for real-time graphics.

Brandon currently works with cutting-edge HTML5 development at Motorola Mobility.

Most helpful customer reviews

7 of 7 people found the following review helpful.
Somewhat vague
By rknaggs
The book is somewhat vague about giving important details in the beginning. I believe the author had good intentions, but found the book to be somewhat dry and boring to read. Sample code was provided by a 3rd party, which is great, but after reading several chapters and working with the sample code, I still found myself asking questions. I'm one that needs brief answers and a step by step approach without allot of fluff to read. In other words, I wanted the book to get to the point quickly.

4 of 4 people found the following review helpful.
Get started using WebGL, load and display objects using shaders!
By C. Moeller
If you have wanted to start learning any kind of OpenGL, WebGL is a great way to start learning. This book provides a lot of information about using WebGL, from just introducing the canvas tag, to actually loading models from Blender in obj format, picking geometry using the mouse and ray tracing, and even using shaders in your WebGL application.

If you have used OpenGL or OpenGL ES before, a lot of the techniques will be very familiar. If you haven't he starts off at the beginning, explaining everything thoroughly, and as long as you have programmed before, and hopefully have used Javascript, you will be able to start creating WebGL apps using modern techniques. The advantages of using WebGL include not needing to compile anything, so any text editor is all you really need(although I would recomend at least using notepad++), it uses Javascript, so has a relatively low barrier of entry for more novice programmers, and it's viewable on the web- so you could upload it to your website for everyone to be able to check out.

If you know some Javascript, and are interested in adding anywhere from simple 3d, up to enough to create a small 3d game, this book would be able to get you started, and confident with using WebGL.

0 of 0 people found the following review helpful.
Pretty Useful
By charles
Most software books are useless ... WebGL is tricky because it's not just a small step from OpenGL ... it's all shader-based and thus actually warrants a book of this type. I wish I had more time to devote to it.

See all 5 customer reviews...

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